Praise & Recognition

 

Anya Kamenetz book cover DIY U: Edupunks, Edupreneurs, and the Coming Transformation of Higher Education

Kamenetz, A. (2010). DIY U: Edupunks, Edupreneurs, and the Coming Transformation of Higher Education. White River Jct., Vermont. Chelsea Green Publishing

Engage is mentioned on Anya Kamenetz's book, DIY U: Edupunks, Edupreneurs, and the Coming Transformation of Higher Education. In her book, Kamenetz advises students looking for college today that preference should be given to schools that incorporate technology to give students more opportunities for interactions with their instructors as opposed to passively listening to lectures. UW-Madison's Engage is regarded as a "place where people are thinking creatively about teaching and learning." (p. 150)

 

Epper, R., Derryberry, A., & Jackson, S. (2012). Game-based learning: Developing an institutional strategy. EDUCAUSE Center for Applied Research, Research Bulletin. Retrieved from:
https://uwmadison.box.com/gameslearning

Engage is described in the section, "Faculty Readiness and Support" about half way through the paper, as a faculty engagement program which provides faculty with opportunities to learn about pedagogy and design. And the authors highlight, "Faculty are awarded hours, not cash" and mentions the team-based approach Engage uses.

 

Jon Aleckson book cover MindMeld: Micro-Collaboration between eLearning Designers and Instructor Experts

Aleckson, J., Ralston-Berg, P. (2011). MindMeld: Micro-Collaboration between eLearning Designers and Instructor Experts. Madison, WI. Atwood Publishing.

In Jon Aleckson and Penny Ralston-Berg's MindMeld: Micro-Collaboration Between eLearning Designers and Instructor Experts", several of Engage's 'Engaging to Learn: Simulations & Games Round 2' projects are featured in are featured in stories that illustrate how effective micro-collaboration plays a vital role in creating ideal eLearning products through leadership, management and communication strategies. Aleckson and Ralston-Berg define micro-collaboration as how professionals with different backgrounds and skill sets work in harmony to achieve a common goal.

 

 

Gagnon, D. (2010). Mobile Learning Environments. EDUCAUSE Quarterly Magazine, 33,(3) Retrieved from
EDUCAUSE Quarterly

  • With one billion devices expected to have mobile broadband Internet connections, the impact of mobile communication cannot be underestimated.
  • With this growth in mobile devices, it seems appropriate to ask what completely new things might be afforded by mobile media for learning.
  • The discussion of learning environments and mobile media grants educators an opportunity to adopt methods of situated, contextual, just-in-time, participatory, and personalized learning.
  • Theory aside, it seems common sense that instruction should be performed in the most authentic context possible to practice and demonstrate useful learning, which mobile learning environments can facilitate.