Engaging to Learn: Simulations and Games

Games Home | Cool it | Melody Mixer | WiSCO | CSCR | Event Videos


simulations and games header illustration

In 2004, Nintendo invested more than $140 million in research and development. The U.S. Federal Government spent less than half as much on research in education.”

- Karl Fisch, “Did You Know”

Stories of Innovation: How Engage’s Innovation Simulations and Games Award is changing the University of Wisconsin-Madison (12 pp)





The goal of Engage has always been to help faculty use new and emerging technologies to address difficult teaching challenges within a sound pedagogical framework. From 2006 – 2011, the chief area of interest for Engage has been the use of simulations and games in the classroom. While the scope of Engage work is modest in comparison to expenditures such as Nintendo’s, the impact on campus is – and continues to be – profound. The goal of this short booklet is to introduce a few of the awardees and briefly describe how their work with the Engage Innovation Simulations and Games Award is changing campus, changing disciplines, and ultimately changing the world.

Simulation & Game Awardees 2009 – 2012:

Case Scenario Critical Reader Builder Brad Hughes, Melissa Tedrowe - Department of English, College of Letters and Science

Commodity Risk Management Project Liz Henry, Randy Fortenbery - Department of Agriculture and Applied Economics, College of Agriculture and Life Sciences

Cool It: An Interactive Learning Game for Cryogenics John Pfotenhauer, Greg Nellis - Department of Mechanical Engineering

Harmony Mixer Jamie Henke, Alan Ng - Department of Liberal Studies and the Arts, Division of Continuing Studies

Madison Transportation Simulator Jessica Guo - Department of Civil and Environmental Engineering, College of Engineering

N Game Teri Balser - Department of Soil Science, College of Agriculture and Life Sciences

Point, Counterpoint Jamie Henke, Alan Ng - Department of Liberal Studies and the Arts, Division of Continuing Studies

Wisconsin Speech Chain Online (WiSCO), Pt 2: Mapping Speech Patterns Tom Purnell, Eric Raimy, Mark Livengood, Joe Salmons - College of Letters and Science

Wolf Hunting Policy: Gaming with a Purpose Adrian Treves - Gaylord Nelson Institute for Environmental Studies

 

 

 

 

 

 

 

 

 

Simulation & Game Awardees 2007 – 2009:

C’est la (Seconde) Vie!: Using Second Life to Teach French Literature Tom Armbrecht - Department of French and Italian, College of Letters and Science

Cool It: An Interactive Learning Game for Cryogenics John Pfotenhauer, Greg Nellis - Department of Mechanical Engineering, College of Engineering

Critique_It TM Michael Connors -Department of Art, School of Education

GASP Redux - Interactive Tutorials in Probability David Griffeath, James G. Morris - School of Business

Got Ice Cream? Good Manufacturing Practices (GMP) Learning Tool Rich Hartel, Steve Ingham - Department of Food Science, College of Agriculture and Life Sciences

J-D Consult: A virtual farm consultation Ken Nordlund, Mike Collins - School of Veterinary Medicine

Madison Transportation Simulator Jessica Guo - Department of Civil and Environmental Engineering, College of Engineering

Malaria: Beating the Bugs Linda Baumann, Laurie Hartjes - School of Nursing

Melody Mixer Jamie Henke, Alan Ng - Department of Liberal Studies and the Arts, Division of Continuing Studies

One-on-One with Student-Writers: A Simulator for New Instructors Brad Hughes, Melissa Tedrowe - Department of English, College of Letters and Science

Teaching the Speech Chain Tom Purnell, Joe Salmons, Eric Raimy - College of Letters and Science

Voice Games Nadine Connor - Department of Communicative Disorders, College of Letters and Science

Virtual French House Andrew Irving, Daniel Audaz - Department of French and Italian, College of Letters and Science