Using Digital Games to Improve Brain Function

By Vanessa Eisch, Engage Communications
February 06, 2013

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A recent article in the Feb. 28 issue of the science journal Nature highlights the work of UW neuroscientist Richard Davidson who promotes more widespread use of digital gaming to increase positive effects on the brain and ultimately, behavior.

Davidson studies emotions and the brain and in collaboration with UW-Madison's Games+Learning+Society is developing two video games to help middle school students develop social and emotional skills. Though Davidson did not work directly with Engage on an award project, he did initially turn to AT technology consultants, David Gagnon and Cheryl Diermyer, to explore the usefulness of gaming on positive outcomes. Both Gagnon and Diermyer helped faculty across campus explore the use of digital games in addressing teaching challenges through the Engage Simulations and Games Innovation Award.

See how not only Davidson, but Engage Sims & Games awardees are changing campus, changing disciplines, and ultimately changing the world with digital gaming.